home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-27 | 124.2 KB | 3,162 lines |
-
- DE LUXE PAINT IV FULL DOCS !!!
-
- COMPOSED FOR YOU BY AlienX/Agnøstic Frønt
-
- PART I : THE PULLDOWN MENU
-
- LOAD PICTURE (Picture Menu)
-
- KEYBOARD = Right Amiga L
-
- This displays the LOAD PICTURE requester which allows you to load a picture
- or sequence of pictures.
-
- The first time you select Load from the Picture menu, the file requester
- will display all of the available devices <DEV> and volumes <VOL> on your
- system. Devices are the physical drives that you have attached (floppy,
- harddrive or ramdrive). Volumes refer to the names that have been assigned
- to devices. For instance you may have named a harddrive partition as "Work"
- or "Graphics". Additionally, since the contents of a floppy drive changes
- whenever you insert a different disk, a volume name is used to refer to
- a particular floppy disk.
-
- The file requester is used to enter a path to a specific file. Simply click
- on the appropriate names in the requester to build a path to the desired
- file. Your current path selection will appear within the Drawer field. When
- you click on a file name rather than a disk or drawer name, the name is
- displayed within the File field.
-
- The DRIVES button displays all physical drive units attached to your
- system. These are the hardware names, such as DF0:, DH0:, RAM:, etc.
-
- The ASSIGNS button will list all of the current logical assignments in your
- system. These are names that have been added using the AmigaDOS ASSIGN
- command and include any of the standard system assignments such as, C:,
- LIBS:, DEVS:, FONTS:, ... etc.
-
- The Pattern field lets you enter a "wildcard" pattern. This allows you to
- filter out the list so that it only displays file names that match a
- particular pattern. For most purposes the standard pattern is:
-
- #?
-
- Entering this into the Pattern field will list all files in a directory. It
- has the same effect as entering no pattern into the Pattern field.
-
- #?.pic
-
- This pattern will display only those files that have .pic at the end of
- their name.
-
- Pic#?
-
- This lists only files whose names start with Pic.
-
- Pic#?.pic
-
- List only files that start with Pic and end with .pic.
-
- (#? is the basic AmigaDOS wildcard pattern, please refer to your AmigaDOS
- manual - or "The Buddy System for AmigaDOS", for more info on Pattern
- Matching).
-
- NOTE: The above functions of this file requester are also found in the
- requesters used when loading brushes, animbrushes, palettes, stencils,
- moves and animations (through other menu selections).
-
- The "# of Frames" edit field of the requester allows you to load multiple
- picture files to build an animation. All pictures being loaded this way
- have to be in the same format (same screen resolution and # of colors). If
- animation frames already exist they will be replaced by the newly loaded
- picture files. DPaint proceeds by loading pictures alphabetically starting
- from the selected picture name and going down the list for the requested
- number of frames.
-
-
- **********************************************************************
- SAVE PICTURE (Picture Menu)
- **********************************************************************
-
-
- KEYBOARD = Right Amiga S
-
- This allows you to save a picture or sequence of pictures.
-
-
- Saving a picture stores all of its attributes as well -- The palette,
- stencil and perspective information is reloaded along with a picture.
-
- If you have created multiple frames of animation, the requester will allow
- you to specify which frame or group of frames to save. These frames are
- then saved as separate pictures with a corresponding number automatically
- added to the end of the file name. For example if you specify as a File
- name,
- AnimPic
-
- Then, DPaint will save the animation frames that you specify into the
- specified directory as, AnimPic001, AnimPic002, AnimPic003, ..., etc.
-
- It's a good idea to use extensions for all Saving processes to help
- distinguish between the different types of files that DPaint works with:
-
- .anib for animbrushes,
- .anim for animations,
- .pic for pictures
- .br for brushes
- .move for move requester settings
- .pal for palettes
- .cs for color sets
- .sten for stencils
-
- Of course, these are just suggested extensions. You should use extensions
- that will best help you keep your files organized.
-
-
- **********************************************************************
- DELETE PICTURE (Picture Menu)
- **********************************************************************
-
-
- KEYBOARD = Right Amiga D
-
- The "Delete Picture" requester is displayed. This allows you to delete any
- file from a floppy disk, harddrive, or RAM directory (Drawer) without
- leaving the program.
-
-
- This function is not limited to DeluxePaint pictures. Anything that can be
- selected from the Delete requester can be deleted. This is useful for
- deleting files on a disk if space is needed.
-
- * USE THIS FUNCTION WITH CAUTION! *
-
-
- ************************************************************************
- PRINT PICTURE (Picture Menu)
- ************************************************************************
-
-
- KEYBOARD = Right Amiga P
-
- The "Print Picture" requester is displayed. This allows you to print the
- currently displayed picture screen. Make sure that the correct printer
- driver and other options from the Workbench Preferences are selected. Also,
- verify that the printer is connected and ready to print before selecting
- this function.
-
-
- The print requester allows you to select from the following options:
-
- Aspect: lets you print a picture normally (the arrow pointing up), using
- the width of the paper, or sideways, along the length of the
- paper.
-
- Image: specifies a positive (+) or negative (-) image.
-
- Shade: specifies a black & white, grey-shaded or color printout.
-
- Placement: specifies printing along the left margin or centered on the
- paper page.
-
- % or Dots: specifies the size of the printout. The % option allows you to
- enter the %Wide and %High while the Dots option lets you
- enter the size as the number of printer pixels. In effect, this
- adjusts the density or resolution of the printout.
-
- SEE -> `Page Size` for additional info
-
- NOTE: if you leave the %High value at 0 - the correct value will
- automatically be used to match the value used for %Wide.
-
- Line Feeds: specifies the number of line feeds inserted after a picture is
- printed to allow you to print two pictures on the same page with
- a specified amount of space between them.
-
- Copies: specifies the number of copies you want printed.
-
- Form Feed: specifies whether or not you want the printer to advance to the
- next sheet of paper after printing a picture.
-
- Cancel: allows you to abandon the print function as well as any of the
- current print settings you may have made.
-
- Exit: allows you to abandon the print function but save all the current
- print settings for a later time.
-
-
- ************************************************************************
- FLIP PICTURE (Picture Menu)
- ************************************************************************
-
-
- This allows you to flip an entire picture about its x (Horizontally)
- or y (Vertically) axis. If multiple frames exist, you can select one, a
- range of frames, or all frames of your animation to flip.
-
- SEE ALSO -> `FLIP BRUSH`
-
-
- ************************************************************************
- PAGE SIZE (Picture Menu)
- ************************************************************************
-
-
- This displays the "Page Size" requester which allows you to specify the
- height and width of the page in pixels. A Standard page size is always
- equal to the current screen resolution. You can create pages that are
- larger than the actual screen display. These types of images are known as
- "SuperBitmaps".
-
-
- The standard page sizes are:
-
- Lo-Res 320 x 200
- Med-Res 640 x 200
- Interlace 320 x 400
- Hi-Res 640 x 400
-
- Even though standard Amiga monitors can only display up to limited
- resolutions, you can specify any page size up to that which your available
- memory will allow. This is primarily used for printing applications. For
- example, many of today's printers have a high resolution specified as the
- number of dots per inch (dpi). Laser Printers usually have a 300 by 300
- dpi resolution. So, if each pixel is printed as a dot on the printer, and
- you printed a Lo-Res 320x200 pixel screen, the image would take up less
- than a square inch on the paper. In order to edit an image that would take
- up a full 8 inches on a paper then, you would need to have a page size of
- 2400 in Width (since there's 300 dots, or pixels, per inch, 8 inches works
- out as, 8 x 300 = 2400 dots!). The corresponding Height value controls how
- high the image will be - remember 300 dots for every inch. Of course, the
- limitation to Page Size is the amount of memory you have in your system.
-
- NOTE: In order to print your image at the printer's resolution, make sure
- you select "Dots" from the Print requester and enter the height and
- width values of the image as values for the requester. Also adjust
- the density setting for graphics printing from Workbench Preferences.
- (See your AmigaDOS manual.)
-
- SEE -> `PRINT PICTURE` for additional details on printing.
-
- FULL PAGE allows you to create an image with the same aspect ratio as a
- a standard printed page (8.5" x 11").
-
- OVERSCAN allows you to create an image which will fill the entire screen so
- that there are no visible borders when the image is output as a video
- signal. The three options: Standard, Full- Page, and Overscan, have
- preset values according to the current screen resolution. Other
- values can be specified by typing directly into the Width or Height
- edit fields.
-
- NOTE: You must also select an overscan setting, either Standard or Max
- Overscan, from the `Screen Format` requester in order to display
- an image in overscan. Otherwise you will just have an overscan
- sized page displayed within a standard screen. For minimal
- memory systems, editing an overscan screen within a standard
- screen does not require as much memory as editing with an actual
- overscan display.
-
- Page Scrolling
-
- You can move around to different areas of an oversized page by using the
- cursor keys or the 'n' (centering) key.
-
- SEE ALSO -> `SHOW PAGE`
-
- ***********************************************************************
- SHOW PAGE (Picture Menu)
- ***********************************************************************
-
-
- When working with a page that is larger than the current screen size, This
- option allows you to view an image of the entire page. The page is reduced
- so that it will fit within the size of the current screen. This allows you
- to get a visual layout of the page. A flashing box outline is displayed to
- indicate which area of the page you are currently working on. You can move
- this box around the page (using the mouse or cursor keys) to work on
- another area. Pressing any other key or releasing the mouse button will
- return you to the editing screen at the new position.
-
- SEE -> `PAGE SIZE`
-
-
- ***********************************************************************
- SCREEN FORMAT (Picture Menu)
- ***********************************************************************
-
-
- This displays the "Screen Format" requester which allows you to select the
- number of screen colors and resolution.
-
-
- LO-RES: The DEFAULT screen size, gives you a screen that is 320 pixel wide
- by 200 pixels high, with a maximum of 4096 colors (in HAM mode). If
- your Amiga supports Extra-Halfbrite (All A500s & A2000s and SOME
- A1000s - Check with your dealer or service-center), you can display a
- maximum of 64 colors without going into the overhead of HAM mode.
-
- Although Extra-Halfbrite provides you with 64 colors, only the first
- 32 are user-adjustable - the last 32 are just half-intensities of the
- first 32.
-
- SEE -> `HBRITE MODE`
-
- MED-RES: 640 x 200 with a maximum of 16 colors.
-
- INTERLACE: 320 x 400 with all colors modes up to HAM available.
-
- HI-RES: 640 x 400 with 16 colors maximum.
-
- OVERSCAN: Activates overscan mode and allows you to paint directly into
- the borders of the screen so that the image fills the entire screen.
- Especially useful when outputting to video, but very memory intensive.
- There are two type of overscan:
-
- STD: should fill the majority of the video screen and conserves a
- significant amount of memory.
-
- MAX: fills the maximum area of the screen. Use this setting if the
- STD setting does not quite cover the entire screen.
-
-
- IF YOU NEED TO ADJUST THE POSITION OF THE SCREEN, PRESSING THE CTRL KEY
- WHILE USING THE CURSOR KEYS WILL ALLOW YOU TO DO SO WITHOUT HAVING TO USE
- WORKBENCH PREFERENCES.
-
- SEE ALSO -> `PAGE SIZE`
-
-
-
- ***********************************************************************
- LOAD BRUSH (Brush Menu)
- ***********************************************************************
-
-
- This Displays the "Load Brush" requester which allows you to load a brush
- file into the current screen. Brushes are parts of a picture that have
- been cut out with the Brush tool. They can be saved so that you can later
- use them in other projects. If the brush was cut from a picture with a
- different color palette, select the option `Use Brush Palette` from the
- COLOR menu.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
- ALSO -> `PALETTE`
-
-
-
- ***********************************************************************
- SAVE BRUSH (Brush Menu)
- ***********************************************************************
-
-
- This Displays the "Save Brush" requester which allows you to save the
- current custom brush.
-
- The current picture's palette is saved with the brush.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
-
-
- ***********************************************************************
- RESTORE BRUSH (Brush Menu)
- ***********************************************************************
-
-
- KEYBOARD = SHIFT B
-
-
- This functions restores the last custom brush that was used and attaches it
- to the mouse pointer. The custom brush could be an animbrush, built-in
- brush, or any brush created using the brush tool. Clicking on the BRUSH
- tool with the right mouse button also activates this function.
-
- SEE ALSO -> `SPARE BRUSH`
-
-
-
- ***********************************************************************
- SPARE BRUSH (Brush Menu)
- ***********************************************************************
-
-
- In addition to the `Spare Page` feature, DeluxePaint IV adds the ability to
- have a spare custom brush. This means that you can now switch between a
- built-in brush, animbrush, and either of two custom brushes that you cut
- out with the `Brush Tool`. More importantly, this spare brush feature
- allows you to access the "Metamorphosis" feature.
-
- Metamorph allows you to have one custom brush transform into the shape and
- colors of another custom brush - resulting in a metamorphing animbrush.
- DeluxePaint automatically takes care of Tweening (drawing the in-between
- frames).
-
- Brush->Spare After cutting out a brush with the `Brush Tool`, you must
- (ALT n) use this function to copy the brush to the spare brush.
- This brush will be the starting shape for the Metamorph.
-
- You can then cut out another brush shape. The size of the
- brush is limited to available memory. A requester will be
- displayed if a brush is too big.
-
- Brush<->Spare This function lets you switch between the current brush and
- (ALT b) the spare brush for painting.
-
-
- Metamorph Once you have a spare brush AND another custom brush you
- (ALT m) can perform a metamorph. Selecting this function displays
- a requester where you enter the number of frames or
- transformation steps that you want in the metamorph. When
- you click OK, the Metamorph animbrush will be created using
- a screen separate from your picture or animation frames.
- After the process has completed, the newly created animbrush
- will be attached to your pointer, ready for animpainting.
-
- See -> `ANIMBRUSH` `ANIMPAINTING`
-
-
-
- ***********************************************************************
- SIZE BRUSH (Brush Menu)
- ***********************************************************************
-
-
- STRETCH (SHIFT Z) allows you to size the brush horizontally, vertically or
- both, by moving the mouse.
-
- Holding down the shift key constrains motion of the mouse so that
- changes in the brush height are the same as those for brush width.
- This maintains the aspect ratio of the brush while you resize.
-
- HALVE (h) reduces the horizontal and vertical brush dimensions by 50%.
-
- DOUBLE (SHIFT H) doubles the brush's horizontal and vertical dimensions.
-
- DOUBLE HORIZ (SHIFT X) doubles only the horizontal dimension of the brush.
-
- DOUBLE VERT (SHIFT Y) doubles only the vertical dimension of the brush.
-
- The - key decreases the current brush size
-
- The = key increases the current brush size.
-
- NOTE: These transformations can't be used on animbrushes. To resize an
- animbrush, enter Perspective mode, then hold down CTRL and move the
- mouse to size the brush along the Z axis.
-
-
-
-
-
-
-
-
-
-
-
- SEE -> `PERSPECTIVE`
-
-
-
- ***********************************************************************
- FLIP BRUSH (Brush Menu)
- ***********************************************************************
-
-
-
- HORIZ (x) Flips the brush on its horizontal or x axis.
-
- VERT (y) Flips the brush on its vertical or y axis.
-
-
-
- ***********************************************************************
- EDGE (Brush Menu)
- ***********************************************************************
-
-
-
- OUTLINE (o) Adds a one pixel border around the current brush
- using the current foreground color.
-
- TRIM (SHIFT O) Removes a one pixel border around the current brush.
-
- Additionally, some of the drawing tools can be made to automatically add an
- outline to themselves by using the 'i' function. For instance, holding down
- the 'i' key on the keyboard while selecting the Rectangle tool activates
- auto-outline mode. After you draw with the tool, an outline will be drawn
- around its edge, automatically! Whatever custom brush you have attached to
- the pointer will be used to draw the outline.
-
- This function works on the `Filled Freehand`, `Circle`, `Ellipse` and
- `Polygon` tools also.
-
-
-
- ***********************************************************************
- ROTATE BRUSH (Brush Menu)
- ***********************************************************************
-
-
-
- 90 DEGREES (z) Rotates the current brush clockwise 90 degrees.
-
- ANY ANGLE Variably rotates the current brush as you move the mouse.
- Each time this option is selected, the brush reverts to its
- original orientation.
-
- SHEAR Fixes the top part of the brush in place and allows you to
- drag the bottom part in either the left or right direction.
-
-
-
- ***********************************************************************
- BEND BRUSH (Brush Menu)
- ***********************************************************************
-
-
- HORIZ Bends the current brush horizontally (left or right) as you move
- the mouse left or right. The vertical position of the mouse
- determines the bending point.
-
- VERT Bends the current brush vertically (up or down) as you move the
- mouse up or down. The horizontal position of the mouse
- determines the bending point.
-
-
-
- ***********************************************************************
- BRUSH HANDLE (Brush Menu)
- ***********************************************************************
-
-
- CENTER (ALT s) places the brush handle at the brush's center.
-
- CORNER (ALT x or ALT y) places the cursor at one of the brush's four
- corners.
-
- PLACE (ALT z) lets you place the brush handle by dragging the mouse.
-
- NOTE: The location of the brush handle is very important when working with
- the functions of the Move requester or Perspective, since the brush
- handle becomes the "hinge" point for all rotations.
-
- SEE -> `Move` `Perspective`
-
-
-
- ***********************************************************************
- MATTE (Mode Menu)
- (F1)
- ***********************************************************************
-
-
- This mode reverts to the default mode as when you first create a custom
- brush using the Brush tool. In this mode, the areas of the brush which
- matched the background color when the brush was first created become
- transparent and all separate colors in the brush are displayed.
-
-
-
- ***********************************************************************
- COLOR (Mode Menu)
- (F2)
- ***********************************************************************
-
-
- This mode uses the shape of a custom brush and the current foreground
- color. Color Mode turns a multicolored brush into a single color brush of
- the same shape. The areas of the brush which matched the background color
- when the brush was created remain transparent.
-
-
-
- ***********************************************************************
- REPLC (Mode Menu)
- (F3)
- ***********************************************************************
-
-
- This mode operates similar to the Matte mode by using the original form of
- the custom brush and maintaining all separate colors. However no colors
- are transparent.
-
-
-
- ***********************************************************************
- SMEAR (Mode Menu)
- (F4)
- ***********************************************************************
-
-
- In this mode, colors on the Dpaint page become smeared as you drag a brush
- over them. The intensity of the smearing effect is dependant on the size
- of the current brush. Only the colors under the brush are smeared
- together. No new colors are added and it does not matter what the current
- color of the brush is.
-
-
-
- ***********************************************************************
- SHADE (Mode Menu)
- (F5)
- ***********************************************************************
-
-
- This mode is similar to the Smear mode but uses the current brush's shape
- instead of its color. Only those colors which are within the currently
- active color range are affected. In this mode, the left mouse button
- paints with the next higher color in the range while the right button
- paints with the next lower color. Shade mode is very useful for creating
- realistic shadows, since Shade can be made to darken areas and still allow
- details to be visible.
-
- SEE -> `RANGES` for details on creating ranges and selecting the current
- range.
-
-
-
- ***********************************************************************
- BLEND (Mode Menu)
- (F6)
- ***********************************************************************
-
-
- This mode is similar to the Smear mode but uses additional shades by
- averaging colors (Smear only uses the colors currently under the brush)
- When you drag a brush over two colors, a third intermediate shade, which is
- the closest average of the two colors, is added. This shade must be
- available within the current palette. Therefore the available colors in
- the palette determines how much blending will take place.
-
- Blending works best when you have more colors and color gradients in your
- palette.
-
- SEE -> `RANGES` for details on creating ranges and selecting the current
- range.
-
- -> `Palette` for details on creating color gradients.
-
-
-
- ***********************************************************************
- CYCLE (Mode Menu)
- (F7)
- ***********************************************************************
-
-
- This mode uses the brushes shape for painting. If a color range is
- currently active, the brush will cycle through all the colors within the
- range as you draw.
-
- SEE -> `RANGES` for details on creating ranges, selecting the current
- range and adjusting color cycle speed.
-
- -> `MULTICYCLES` for multicolored brush effects.
-
- -> `CYCLE` for turning on color cycling mode.
-
-
-
- ***********************************************************************
- SMOOTH (Mode Menu)
- (F8)
- ***********************************************************************
-
-
- This mode removes the hard, jagged edges that can exist between highly
- contrasting colors. When painting over two adjacent colors with the
- current brush, Dpaint locates intermediate colors that can fit between the
- two colors to create a smoother gradient of intermediate shades.
- Therefore, a wider range of colors in the palette results in greater
- smoothing effects.
-
- SEE ALSO -> `ANTIALIAS` for another way to get rid of the "jaggies"
-
-
-
- ***********************************************************************
- MIX (Mode Menu)
- ***********************************************************************
-
-
- This mode uses the brushes shape and current foreground color for painting.
- A multicolor brush becomes a single color brush in the current foreground
- color. The colors directly under the brush determine the color that will
- be painted on the screen. The closest available color in the palette, that
- lies between the brush and screen color will appear.
-
- If you are in HAM mode, and the mix color does not currently exist in your
- palette, it will be added automatically. Essentially, you get the same
- effect as what takes place in the palette mixer area, except that the
- mixing takes place directly on the painting screen.
-
-
-
- ***********************************************************************
- HBRITE (Mode Menu)
- ***********************************************************************
-
-
- This mode is only available if you are using 64 colors (Extra halfbrite
- mode - Available on ALL A500's, A2x00's A3x00's and SOME A1000's). In this
- mode, painting with the left mouse button darkens colors in a painting to
- their halfbrite equivalent, while painting with the right button lightens
- halfbrite colors to their normal equivalent.
-
- NOTE: Although Extra-Halfbrite provides you with 64 colors, only the first
- 32 are user-adjustable - the last 32 are just half-intensities of the
- first 32. The palette controls can not be used to adjust the halfbrite
- colors directly. You must edit the corresponding color in one of the
- first 32 positions, then the halfbrite counterpart will automatically
- be readjusted. Additionally, you cannot copy to or delete any of the
- halfbrite color positions, but you can copy a halfbrite color to any
- other position in the palette.
-
-
-
- ***********************************************************************
- ANIMBRUSH (Anim Menu)
- ***********************************************************************
-
-
- An animbrush is a special kind of custom brush. It is actually a mini
- animation that you can position within a larger screen animation. This
- gives you the ability to create complex movements and effects by simply
- drawing with an animated brush. As you draw with an animbrush, it cycles
- through its individual frames. There are two ways to create an animbrush,
- using the `Metamorph` feature or by using the animbrush submenu functions:
-
-
- LOAD The "Load Animbrush" requester is displayed.
-
- When an animbrush created from a palette different than that of
- the current picture is loaded, the picture palette remains in
- place. The palette of the animbrush can be used by choosing the
- Palette -> `Use Brush Palette` option from the Color Menu.
-
- SAVE The "Save Animbrush" requester is displayed. This requester
- works like the "Save Picture" requester.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
- PICK UP This works like the Brush Selector tool. However, you will be
- cutting out an area from multiple frames. It is the movement
- within this area, over successive frames, that will define the
- action of the animbrush. You specify the area you want to cut
- out by dragging out a rectangle. The same conventions used for
- defining regular custom brushes apply; using the left button
- copies the defined area & the right button cuts out (& removes)
- the defined area. A requester will appear. This lets you specify
- the number of frames to cut the animbrush from, starting with
- the current frame.
-
- When painting with an animbrush, all of its frames are cycled
- through as you paint. Normally, this cycling occurs only on the
- current frame. Holding down any Alt key will cause the
- individual frames of the animbrush to be painted on successive
- animation frames. This is known as AnimPainting.
-
-
- SETTINGS Displays the Animbrush Settings requester:
-
-
- NUMBER OF CELS shows you the number of animbrush cels.
-
- DURATION the rate at which the animbrush cycles through
- its cels.
-
- CURRENT sets the starting brush cel used when painting.
-
- DIRECTION specifies forward, backward, or ping-pong flipping
- through the cels of the animbrush as you paint.
-
- 7 & 8 KEYS (along the top of the keyboard; not the Numeric
- Keypad) allow you to step forward and backward
- through the cels of the animbrush. Shift-7 steps
- to the first animbrush cel and Shift-8 steps to
- the last cel.
-
- USE Makes the last Animbrush "picked up" the current
- brush. This lets you use the last animbrush after
- having picked up a regular brush.
-
- FREE Gets rid of the animbrush and releases all memory
- associated with it.
-
-
-
- ***********************************************************************
- LOAD ANIM (Anim Menu)
- ***********************************************************************
-
-
- The "Load Anim" requester is displayed. This requester works like the
- `Load Picture` requester. Loading an animation replaces any that currently
- exists. If you select Append from the requester, instead of Load, then the
- animation is added to the end of your current animation.
-
- NOTE: Animations must be in the same format and resolution in order to use
- the Append function.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
- Individual pictures can be loaded into frames of your animation by using
- the "Load Picture" requester.
-
-
-
- ***********************************************************************
- SAVE ANIM (Anim Menu)
- ***********************************************************************
-
-
- The "Save Anim" requester is displayed. This requester works like the
- `Save Picture` requester.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
- You can specify the range of frames in the animation to save by entering
- values for the "Frames __ TO __" area. Just entering the starting and
- ending frame numbers.
-
-
-
- ***********************************************************************
- MOVE ANIM (Anim Menu)
- ***********************************************************************
-
-
- The "Move" requester sets up motion for brush animation. By using the
- Cartesian coordinate system, you specify values for movement along the X
- (left & right direction), Y (up & down) or Z (in & out) axes. This lets
- you define a 3 dimensional movement for the current brush (the current
- brush can be a built-in, custom or animbrush). Additionally, you can
- control whether the movement is drawn entirely on a single frame or through
- a sequence of animation frames.
-
- The first thing you must do is specify a starting position for the brush.
- This is done by stamping the brush at the desired starting location on the
- screen. Animation is then achieved by entering appropriate values into the
- Move requester and clicking on the DRAW button.
-
-
- TIP: Here's a method to help you understand the X, Y, Z (Cartesian
- Coordinate system) a little more intuitively:
-
- - Extend your left hand and the following 3 fingers,
-
- your index finger should point straight ahead,
- your thumb should point straight up and,
- your middle finger should point to your right.
-
- - Now, think of your middle finger as the X axis. It is the horizontal
- axis, so movement along it goes either left or right. Positive
- movement along the X axis goes towards the right - the direction
- that your middle finger should be pointing! - negative X movement
- goes towards the left. Now, imagine a ring on your middle finger,
- the way that you can rotate this ring represents the rotational
- movement possible on the X axis. This is would be like a flipping
- motion.
-
- Your thumb represents the Y, or vertical axis. Movement goes up or
- down along the Y axis. The direction your thumb is pointing, up,
- indicates positive Y axis movement. Negative Y movement is down.
- Rotation on the Y axis is like the movement of a spinning top.
-
- Finally, your index finger represents movement along the Z axis.
- Positive Z axis movement goes into the screen, or away from you,
- while negative Z movement comes towards you. Rotation on the Z axis
- can be compared to how you would view a rotating fan or propeller.
-
-
- DIST Specifies the total distance that the brush will move along the X,
- Y, and Z axes. The Brush button to the right of these entries is
- used to specify whether the movement is relative to the Brush
- axes or the Screen axes. All values relate to pixel units. So,
- an X value of 120 would cause the brush to move 120 pixels right,
- from the starting point (-120 would move the brush left;
- Incidentally, positive Y values move up, negative Y moves down,
- positive Z moves forward - away from you, and negative Z moves
- backwards - towards you).
-
-
- ANGLE Specifies the total angle, in degrees, that the brush rotate
- around any combination of axes. The Brush button to the right of
- these entries is used to specify rotation relative to the Brush
- axes or Screen axes.
-
- REMEMBER: All rotations occur around the brush handle!
-
- SEE -> `HANDLE BRUSH`
-
-
- EASE-OUT Sets the number of frames beginning from the first frame, over
- which you want the animation to gradually accelerate (this helps
- create more natural motion). Think of this as the number of
- frames you would like the brush to "ease out to start the
- movement".
-
- EASE-IN Sets the number of frames ending with the last frame, over which
- you want the animation to gradually decelerate. Think of this as
- the number of frames you would like the brush to "ease in to
- end the movement".
-
- COUNT Sets the number of frames that you want the movement to take
- place over - starting from the current frame.
-
- CLEAR Zeros all of the Move and Angle values.
-
- GO BACK Restores the starting position of the brush for the next movement
- to the last place it was manually clicked down. The default is
- to start the next movement where the last one ended.
-
- CYCLIC Specifies cyclic animation; one that starts and ends at the same
- position.
-
-
- DIRECTION BUTTONS This set of buttons controls the direction of the move
- and the order in which the frames are painted:
-
- O-> GO FROM starts the movement of the brush from the point you stamped it and paints on following frames.
-
- ->O COME TO starts the animation at an earlier frame, depending
- on the COUNT value, and paints forward to the
- current frame.
-
- RECORD BUTTONS specify the order in which the frames of the brush move
- are painted when dealing with an animation with more
- than one frame.
-
- >> FORWARD paints forward from where you stamped the brush.
-
- || IN PLACE paints all of the moves on the current frame.
-
- << BACKWARD: paints the move in reverse order, starting at the
- last frame and painting backwards.
-
- PREVIEW Allows you to view the entire movement in "wire-frame" mode.
- Spacebar stops the preview.
-
-
- TRAILS Creates an animation using the specified Move settings by copying
- the newly painted contents of each frame in the movement, to
- every following frame.
-
- FILL For each movement a filled perspective plane based on the rotation of brush is drawn.
-
- SEE ALSO -> `PERSPECTIVE`
-
- DRAW Creates an animation using the specified Move settings.
-
- CANCEL Restores any altered settings and exits the Move requester.
-
- EXIT Exits the Move requester but retains any of the entered settings.
-
- LOAD Lets you load previously saved Move requester settings by
- displaying the "Load Move" file requester.
-
- SAVE Allows you to save all of the values and button settings in
- the Move requester. This way you can use the same move effect
- for other projects.
-
- SEE -> `LOAD PICTURE` for details on how to use the file requester.
-
-
-
- ***********************************************************************
- ANIM FRAMES (Anim Menu)
- ***********************************************************************
-
-
- SET # Displays the Set Frame Count requester. This allows you to
- Add or Delete frames; if the number you specify is greater
- than the current amount of frames, frames will be added to
- make the total number of frames equal to the number you
- specified. If the current frame is the last frame, frames
- will be added after the current frame. If the current frame
- is in the middle of a group of frames, frames will be
- inserted after the current frame.
-
-
- THE CONTENTS OF THE CURRENT FRAME ARE COPIED TO THE ADDED
- FRAMES.
-
- If you specify a number less than the current amount of
- frames, then frames will be deleted forward, starting with
- the current frame, until the total number of frames is
- equal to the number you specified.
-
-
- ADD FRAMES Displays a requester that lets you specify the number
- of frames you want added. These new frames are added after
- the current frame. Additionally, the contents of the
- current frame are copied to all the new frames. The last
- frame to be added becomes the current one.
-
-
- COPY FRAMES Displays the "Copy Frames" requester. This gives you several
- options to choose from:
-
-
- By using the upper half of the requester, you can copy the
- current frame to either All Frames that currently exist or
- only to a Range of frames. To copy the current frame to
- a Range, enter a range of frames in the __to__ area and
- click on the Range button.
-
- The bottom half of the Copy Frames requester lets you copy
- a Range of frames and insert them before a specified frame.
- This allows you to copy "blocks" of your animation and place
- them at other points in the animation. This feature gives
- a kind of "Copy & Paste" function commonly found in
- word processing programs, of course, you are working with
- animation frames instead of words!
-
- DELETE FRAMES Displays the "Delete Frames" requester with the following
- options:
-
-
- Click on the Current Frame button to delete only the
- current frame.
-
- The Range button lets you delete the frames specified by
- the values in the __to__ area.
-
- Clicking All frames will remove all animation frames from
- memory, leaving only the current frame available.
-
-
-
- ***********************************************************************
- ANIM CONTROL (Anim Menu)
- ***********************************************************************
-
-
- The following functions are only available if animation frames exist. These
- control the playback or location during animation editing.
-
-
- PANEL ON/OFF Toggles the animation control panel on or off. This gives
- (alt-a) you access to certain animation playback and editing
- functions without having to select the pull-down menus.
-
-
- _<_
- <___> Plays the animation in a reverse loop. The keyboard
- equivalent is SHIFT-4.
-
- < Plays the animation ONCE in reverse. The keyboard
- equivalent is SHIFT-5.
-
- <| Steps back one frame. The keyboard equivalent is 1
-
- |> Steps forward one frame. The keyboard equivalent is 2
-
- > Plays the animation ONCE forward. The keyboard equivalent
- is 5
-
- _>_
- <___> Plays the animation in a forward loop. The keyboard
- equivalent is 4.
-
- <> Plays the animation in PING-PONG mode - alternating
- forward and backward playback. The keyboard equivalent
- is 6.
-
- + Adds a frame after the current frame, the contents of the
- current frame are copied to the new frame.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Add" requester so that you can specify the
- number of frames to add.
-
-
- - Deletes the current frame.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Delete" requester so that you can specify the
- number of frames to Delete.
-
- SEE 'DELETE FRAMES`
-
- ->O Positions the animation at the "Go to" frame (default = 5).
- The keyboard equivalent is SHIFT-3.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Go to Frame" requester so that you can specify
- the frame number you want to go to. The keyboard equivalent
- is 3.
- _
- ( ) (Lightbulb icon) Turns on the LightTable effect.
- U The keyboard equivalent is l (lowercase L).
-
- SEE -> `LIGHTTABLE`
-
- 2 Activates `Two Back` mode when the LightTable is on.
-
- P Makes the previous frame visible from the LightTable.
- This is the default when the LightTable is first activated.
-
- N Makes the Next frame visible from the LightTable.
-
- S Makes the `Spare Page` visible
-
-
- Additionally, the frame slider gadget above the animation control
- panel lets you quickly get to a particular area of an animation. The
- buttons on the left and right of the slider will get you to the start
- or end frames respectively.
-
-
- SET RATE Displays the "Set frames per second" requester. Increasing
- this value speeds up the animation while decreasing this
- value slows the animation down. Also, the left and right
- cursor keys will slow down or speed up animation playback.
-
- SET RANGE Displays the "Set Play Range" requester. This lets you
- play back all frames of the animation or just a selected
- range of frames. To play back a range, specify values for
- __to__ then click the Range button.
-
- PREVIOUS (1) Steps back one frame.
-
- NEXT FRAME (2) Steps forward one frame.
-
- GO TO (3) Displays the "Go to Frame" requester.
-
- PLAY (4) Plays the animation until the spacebar is pressed.
-
- PLAY ONCE (5) Plays the animation once.
-
- PING-PONG (6) Continuously plays the animation but alternates between
- forward & reverse playback.
-
-
- ADDITIONAL KEYBOARD EQUIVALENTS
-
- SHIFT 1 = GO TO FIRST FRAME
- SHIFT 2 = GO TO LAST FRAME
- SHIFT 3 = GO TO LAST FRAME # ENTERED IN GO TO REQUESTER
- SHIFT 4 = CONTINUOUS REVERSE
- SHIFT 5 = PLAY ONCE REVERSE
-
-
-
- ***********************************************************************
- ANIM METHOD (Anim Menu)
- ***********************************************************************
-
-
- There are two methods that DPaint uses in creating animations:
-
- COMPRESSED Allows many more frames in memory at once. This method saves
- only the differences between frames.
-
- ADVANTAGES: allows for more frames
-
- DISADVANTAGES: slower while animpainting, loading and saving and more
- likely to run out of memory due to memory fragmentation
-
-
- COMPRESSED METHOD IS THE DEFAULT
-
-
- EXPANDED Allocates memory to hold complete information for each and
- every frame.
-
- ADVANTAGES: animpainting is very smooth. memory will less likely run
- out as elements are added to the animation within the
- allocated frames.
-
- DISADVANTAGES: requires more memory than compressed method.
-
-
-
- ***********************************************************************
- RANGES (Color Menu)
- ***********************************************************************
-
-
- Color ranges are used to create smooth gradients for fill patterns, for
- color cycling effects, or for affecting the various paint Modes (i.e. Shade,
- Blend or Cycle). Range creation and editing is done through the Range
- requester (CTRL r):
-
-
- Range Selection
-
- DPaint IV, allows for up to 8 independently defined ranges. The slider
- gadget at the upper left corner of the Range requester lets you choose
- which range to work with. Simply drag the slider using the left mouse
- button to change the current range. The current number is displayed to the
- right of the slider.
-
- Range Creation
-
- The colors defined in the current palette (SEE -> `Palette`) are displayed
- in a row towards the bottom of the requester. Up to 32 colors are visible
- at a time. You can select other banks of colors using the arrow buttons at
- the right end of the color row. At the top right corner of the requester is
- the foreground/background color indicator. Since the paint screen is still
- active and usable while the range requester is displayed, the color row and
- color indicator take the place of using the toolbox area.
-
- Towards the top center area of the requester is a segmented line. This is
- the range bar where you place colors to define a range. The line has 32
- segments which represent positions for defining up to 32 colors in a range.
-
- To define a range, simple click on a color in the color row with the left
- button. A "color bead" will become attached to your pointer. At this
- point you can move to the range bar and place it in any of the available
- positions by clicking on the line with the left button. The color bead
- will then become detached from your pointer. Now you can continue to add
- more colors, in any order or spacing, by repeating the procedure.
-
- As color beads are placed on the range bar, those color beads that are
- actually found in your available screen palette are marked with a black dot
- at the bottom of the color bead. In HAM mode (See `HAM Mode`),
-
- The SHOW button is used to display the gradient created by your arrangement
- of colors. The box below the range bar displays what the gradient looks
- like in HAM (4096 Color) mode. The gradient is always displayed using HAM
- in this box even if you are only working on screen with say only 16 colors.
- If your colors on the range are separated by empty slots, DPaint
- automatically displays additional colors in the gradient box when you click
- on SHOW. This lets you see any intermediate colors that help make the
- gradient smoother. If you are already working in HAM mode, the gradient
- that is shown will be used during any gradient fill operations
- (SEE -> `Fill`). However, if you are working in a non-HAM mode, say with
- only 16 colors, then a window will appear above the Range requester to
- display the gradient that is possible with the colors in your palette.
- Therefore you may not be able to get as smooth a gradient as you want
- because you may not have enough actual colors to create it! Clicking on
- SHOW a second time clears the gradient box.
-
- As we touched on previously, the spacing between colors on the range bar
- affects the gradient. Simply increasing the spaces between two colors on
- the range bar, causes DPaint to calculate more gradient colors. Again the
- amount of available colors in your palette will affect how smooth the
- gradient can be; In HAM mode DPaint can always create the smoothest
- possible gradient.
-
- To smooth the color transitions within gradients, DPaint uses a process
- called "Dithering". Dithering approximates the blending of colors by
- using closely spaced pixels to represent saturated color and increasingly
- spaced pixels for lower saturation. This way a color can appear to blend
- more smoothly by dissolving into another color. There are two types of
- dithering that DPaint uses. The default is "Ordered Dithering" where the
- dithered dots take on a regular, even pattern. By clicking & activating the
- Random button, "Random Dithering" is enabled. Random Dithering, as the name
- implies causes the dithered dot pattern to be more irregular - more grainy.
- This graininess can be adjusted with the Dithering slider. The Dithering
- slider can adjust from a low setting where definite color bands are
- visible, to a high, very grainy setting. By default Pattern Dithering is
- used to create a regular patterned blend of colors.
-
- NOTE: the Dithering slider is only functional in the Random mode.
- Also, the SHOW gradient area in the Range requester always
- displays the smoothest possible HAM gradient. The effect of the
- Dithering slider is not displayed in the SHOW gradient area.
- For non-HAM modes, an alternate display window is used.
- Otherwise, you can see the effect of the Dithering slider from
- within the Fill Type requester.
-
- The REVERSE button reverses the order of the colors placed on the range
- line. This is useful for changing the direction of the gradient or the
- direction for color cycling. The keyboard equivalent, Alt-R lets you
- reverse a current range while you are painting.
-
- CLEAR removes any colors from the range bar, clearing the gradient and
- range definition.
-
- UNDO takes back the last action performed in the Range requester.
-
- REVERT resets the range requester to the settings that were present the
- last time it was called up.
-
- COLOR CYCLING is a very useful function primarily used for animation
- effects. Color cycling shifts the positions of colors in a range, in
- sequential order.
-
- During color cycling, each color moves into the position of the next
- neighboring color in the range (actually, the RGB values of a range color
- are applied to the next neighboring in the range, but to keep things simple
- we'll assume that colors are actually changing position). This occurs
- according to the speed set by the Cycle Rate slider. When a color gets
- to the end of a range, it starts over at the beginning again. Hence, a
- continuous cycling process. Color cycling is activated by the Cycle menu
- item in the Color menu or by pressing the TAB key.
-
- There are a few important things to remember about color cycling:
-
- 1. Only the colors that actually exist on the range bar will be
- involved during color cycling.
-
- Even though the colors you place on the range bar may generate a
- gradient that appears to have several colors, only those areas of
- the gradient which match a color on the range bar will be part
- of a color cycle - only those colors will cycle.
-
- 2. The spacing of colors placed on the range bar will affect the
- way colors cycle.
-
- When range colors are placed immediately next to each other,
- the colors will simply cycle through each position. However,
- when space is increased between colors on the range bar, an
- interesting thing occurs: a color separated by spaces will
- cycle through any intermediate colors in order to get to the
- next color on the range. In other words, if you place a red
- color on the range bar, immediately neighbored by a blue,
- the colors will simply cycle between red and blue. However,
- if you leave a few spaces between the red and blue, then the
- red will cycle through any intermediate shades (such as
- purples, if available) before becoming blue.
-
- 3. A color does not have to exist in your immediate palette.
- Even in non-HAM modes, the palette provides access to the HAM
- color spectrum, you can access colors that are not in your
- immediate screen palette. This is useful for creating flashing
- or glowing effects without having to use up all your actual
- screen colors.
-
- 4. In HAM mode, only the first 16 colors are available for color
- cycling. At least one of the first 16 colors must exist on
- the range bar to make cycling possible. Additionally only those
- areas of the screen painted using a color out of the 16 can
- cycle.
-
-
-
- ***********************************************************************
- CYCLE (Color Menu)
- (TAB)
- ***********************************************************************
-
-
- Selecting this option toggles color cycling on or off. Color cycling causes
- any colors in a range (SEE -> `Ranges`) to cycle through their range of
- colors. In effect, cycling causes a color to continuously shift its
- position in the range. This can cause a single color on the screen to
- either flash, pulsate, or glow, depending on the colors in the range. With
- gradients, the effect can simulate motion - like flowing water.
-
- In any case, a color range must first exist and must have a defined cycle
- rate greater than 0. The direction of cycling is controlled by the ordering
- of a range. This can be changed by reversing the range in the Range
- requester.
-
- SEE -> `RANGES` `MULTICYCLE'
-
-
-
- ***********************************************************************
- PALETTE (Color Menu)
- ***********************************************************************
-
-
- MIXER (p, or right button click on the color indicator in the toolbox)
-
- Displays the MIXER requester. This lets you define the color
- values in your palette. using a variety of controls:
-
-
- Clicking on the button at the far left of the screen switches
- between the RGB & HSV slider controls.
-
- The R, G, & B sliders adjust a colors RED, GREEN and BLUE values.
-
- The H, S, & V sliders control HUE (the color's position in the
- color spectrum ranging from red to purple), SATURATION (the
- amount of white in the color; with high SATURATION being pure
- color and low SATURATION containing more white), and VALUE (the
- amount of black in a color).
-
- SPREAD creates uniform gradations between two colors. First
- click on a starting color, click Spread, then click on the color
- that you want to gradation to proceed towards.
-
- EX (EXCHANGE) swaps the positions of two colors.
-
- PICK lets you choose a color that exists on the screen. The
- pointer will change to an eyedropper image so that you can
- click on a color to edit. The color you click on, will become
- the current color in the requester. Changing the values of
- a color will affect the palette and areas where that color exists
- on the screen.
-
- NOTE: In HAM mode, only the areas on the screen that use the
- first 16 colors of the palette are affected by the sliders.
- Other color areas will not change when you move the
- sliders, even if you use the PICK function to choose
- the color directly from the screen.
-
- COPY allows you to duplicate a color to another position.
-
- DELETE lets you remove a color definition or a range of colors
- from the palette.
-
- While the mixer requester is displayed, the painting screen is still
- active and the palette bar in the requester takes the place of
- selecting colors from the toolbox. 32 colors are available at a time,
- with more available by clicking the arrows to the right of the palette
- bar to move up or down to different color rows. Up to 8 rows or 256
- colors can be defined at a time.
-
- The mixing area lets you create new colors from other colors by
- electronically simulating the mixing of real paint. You can then PICK
- colors you create in the mixing area and position them in the palette.
-
- NOTE: If you click OK in the Mixer requester or call up another
- requester such as the ARRANGE or RANGE requester, anything you
- have done in the mixing area will be lost. Use the keyboard
- equivalent, p, to toggle the mixer display and to keep the
- mixing area intact.
-
- ARRANGE (SHIFT P)
-
-
- Displays the ARRANGE requester. This provides access to more palette
- colors at once.
-
-
- USE BRUSH PALETTE: When a brush is loaded, Dpaint continues to use the
- current picture palette. If you wish to apply the brush's original
- palette to the current one, select this option.
-
- RESTORE PALETTE: selecting this option will return you to the palette that
- existed before the last palette change or the palette of the last
- picture or animation that was loaded.
-
- DEFAULT PALETTE: Selecting this option will revert to the palette that
- DPaint uses when it is first loaded.
-
-
-
- *********************************************************************** Color Set (Color Menu)
- ***********************************************************************
-
- A Color Set consists of specific colors selected from the current palette.
- A Color Set gives you the advantage of being able to load and save colors
- other than those in your base palette (SEE->`Save Palette`or`Load Palette`).
- In other words, you can save all the colors currently defined in the
- palette; Save Palette only saves the base colors -- the first 32 colors in
- 32 color mode, the first 16 colors in 16 color mode, etc.
-
- Save Color Set
-
-
- Selecting this option will display a requester similar to the
- palette's ARRANGE requester. Like the Arrange requester, this will
- display all currently defined colors in the palette. Status
- information at the bottom left corner of the requester lets you know
- how many colors are selected and how many color positions are empty,
- or undefined. You can select or unselect specific colors simply
- by clicking on them (selected colors appear sunken into requester,
- while unselected colors appear raised) or you can use one of the three
- select buttons:
-
- ALL - selects all currently defined colors
-
- NONE - unselects all colors
-
- BASE - selects only the base colors for the current
- `Screen Format`. I.E. the first 32 colors in 32 color
- mode, the first 16 colors in 16 color mode, etc. In HAM
- mode, the first 16 colors are the base colors.
-
- SEE -> `HAM Mode` for an explanation of HAM
-
- In Extra-Halfbrite or 64 color mode, the first 32 colors
- are the base colors. Remember, the other 32 are actually
- half-intensities of the first 32 colors.
-
- SEE -> `HBrite Mode`
-
- If you decide that you don't want to proceed with saving the color
- set, you can click on the Cancel button.
-
- The Save button will display the Save Color Set file requester to
- let you specify where and under what name to save the Color Set.
-
- SEE -> `Load Picture` for details on how to use the file requester.
-
- NOTE: It's a good idea to append an extension to a Color Set's file
- name when you save it. This will help you distinguish between
- other types of files. For instance you can use .cs as in:
-
- RainbowColors.cs
-
- In fact, it's a good idea to use extensions for all the other
- save processes:
-
- .anib for animbrushes,
- .anim for animations,
- .pic for pictures
- .br for brushes
- .move for move requester settings
- .sten for stencils
- .pal for palettes
-
-
- Load Color Set
-
- Selecting this option displays the Load Color Set requester.
-
- SEE -> `Load Picture` for details on how to use the file requester.
-
- After seleting a valid Color Set file and clicking the Load button,
- a requester similar to the palette's ARRANGE requester is displayed.
- This requester displays the colors in the Color Set and lets you
- specifically select which colors to use.
-
- As in the Save Color Set process above, you can use the ALL, NONE and
- BASE buttons for selecting colors.
-
- Once you have selected all the colors you want, click the ADD button
- to append the selected colors to any empty color positions in your
- palette; your current palette will remain unchanged. This way you can
- install colors that were used in other projects for use in the current
- project, while maintaining the current palette.
-
- The OVERWRITE button will cause the selected colors to replace colors
- in your palette. starting from the first palette position.
-
-
-
- ************************************************************************ BG->FG (Color Menu)
- ***********************************************************************
-
-
- BG->FG: Globally changes all pixels colored with the current background
- color to the current foreground color. Only colors on the screen are
- affected. The Palette itself is unmodified.
-
- * UNDO DOES NOT REVERSE THE EFFECT OF THIS FUNCTION! *
-
- BG<->FG (Color Menu)
-
- See `BGtoFG_Color` for related demonstration.
-
- BG<->FG: Globally swaps the color of all pixels in the current
- background color with the current foreground color. Only colors on
- the paint screen are affected.
-
- * UNDO DOES NOT REVERSE THE EFFECT OF THIS FUNCTION! *
-
-
-
- ***********************************************************************
- COLOR REMAP (Color Menu)
- ***********************************************************************
-
-
- Even though pictures can contain the same colors, sometimes the arrangement
- of colors within the palette varies. You can force a picture to use the
- current palette colors by using the Remap function. After Loading a
- picture, first select `Restore Palette`, then select Remap. The Remap
- function will attempt to rearrange the picture's coloring so that it will
- look correct within the current palette colors. Obviously then, Remap will
- work best when the same or similar range of colors is available in the
- current palette. Otherwise, the Remap function will find the closest
- possible matches to the original colors of the picture.
-
-
-
- ***********************************************************************
- BRUSH COLOR (Color Menu)
- ***********************************************************************
-
-
- BG->FG Changes all the background colored pixels in the brush or
- animbrush to the currently selected foreground color. This
- affects only the colors in the brush, not the picture. The order
- of colors in the color palette also remains unchanged. This lets
- you replace any color in a brush with another color.
-
- BG<->FG Swaps all the background colored pixels in the brush or animbrush
- with those in the currently selected foreground color. Similar
- to the BG->FG option but the change happens in both directions.
-
- REMAP When a brush from a picture with a different palette than the
- current picture is loaded, this option rearranges the colors of
- the brush so that it looks correct under the current palette
- arrangement. DPaint will try to match colors as closely as
- possible to the currently available colors. When
- remapping an animbrush, all frames of the anim brush are
- remapped.
-
- CHANGE TRANSPARENCY Changes the transparency of the current brush or
- animbrush to the currently selected background color.
-
-
-
- ***********************************************************************
- STENCIL (Effect Menu)
- ***********************************************************************
-
-
- A Stencil allows you to protect certain areas of an image from being erased
- or painted on. Stencils are created by defining a particular area to be
- protected. This can be done in either of two methods (or even a combination
- of the two):
-
- 1. By specific color
-
- 2. By area
-
-
- DEFINING A STENCIL AREA BY SPECIFIC COLOR
-
-
- MAKE The Stencil Requester allows you to select the colors you would
- (~) like to lock. Locked colors can not be painted on, erased or
- picked up as part of a brush.
-
-
- In all non-HAM modes, the Stencil Requester displays all of the
- colors in your current palette for you to choose from. Just
- click on the color that you want protected and a black marker
- will appear to the right of the selected color box.
-
- Clicking on INVERT will reverse the settings of the Stencil; the
- colors you have NOT selected will become protected. The CLEAR
- button will deselect all colors from the Stencil requester. Once
- you have decided what colors you want to protect, selecting MAKE
- creates a working Stencil. The letter "S" will appear in the
- menubar to indicate that the Stencil Mode is active. The stencil
- can then be toggled on and off using the ACCENT key below the
- ESC key.
-
-
- The SHOW button lets you see the stencil areas on the screen.
- This is done by dimming the entire painting area. The areas that
- are currently defined within the stencil will be highlighted.
- This lets you see what areas are affected by your color
- selections so that you can make changes if necessary. If a
- it appears that your stencil does not cover enough area, simply
- use the left button to click or drag over additional colors.
- Click the right button over a color to remove it from the
- stencil.
-
- NOTE: You may have to reselect the SHOW button in order
- to display the changes you have made.
-
-
- In HAM modes, the palette is not displayed within the Stencil
- Requester. You must select colors directly from the screen. This
- is done using the left buttons. Click directly on a screen color
- to lock it. A color box will display the color that your pointer
- clicked. You can continue doing this for as many other
- colors as necessary.
-
-
- Tolerance lets you set the closeness of colors. In other words
- colors that are similar to the picked color will also be included
- in the stencil. This is very useful for gradient areas. A low
- tolerance value requires that colors be very similar in order to
- be included as part of the stencil. High tolerance values let
- you include a wider variety of colors. Tolerance can range from
-
- 0 to 48
-
- Fine Tune, is used to add or subtract single colors from a
- HAM stencil without having to change tolerance level. Only
- the color you click on will be added or subtracted from the
- stencil -- the tolerance level will be ignored. Click with
- the right button to subtract colors & use the left button
- to add stencil colors.
-
-
- REMAKE When a Stencil is active, any colors you add onto the picture are
- independent from those that are locked in the Stencil. This
- means that if a new color is added to the picture it may not be
- protected even if it was selected in the Stencil requester.
- Selecting Remake from the Stencil requester will lock any newly
- applied colors that match the current stencil colors.
-
-
- PAINT ON/OFF This option activates or deactivates "Stencil Painting"
- (CTRL s) mode. In Stencil Painting mode, you can define a stencil by area
- rather than color. This is done by painting a stencil using any
- of the standard drawing tools and built-in brushes (i.e. Filled
- or Unfilled Line, Circle, Rectangle or Polygon, Airbrush, Brush
- and even the Fill tool). Creating a stencil in this mode is
- really simple. When Stencil Paint is active, a lowercase "s" will
- appear in the menubar and the entire painting screen will become
- dimmed. As you paint with a tool, such as the Freehand Line, a
- stencil is defined. This is indicated by the painted area
- becoming highlighted. Painting with the left button draws a
- stencil, while painting with the right button erases the stencil.
-
- To use the stencil, select the Paint ON/OFF option again or use
- its keyboard equivalent, Ctrl-S.
-
- NOTE: If you defined a previous stencil using the Stencil
- Requester, it will be displayed when you enter
- Stencil Paint mode. By using Stencil Paint, you can
- further define the coverage of the stencil.
-
-
- REVERSE Performs the same function as selecting the Invert option in the
- Stencil requester (color settings for the Stencil are reversed;
- instead of the color you picked being protected, the colors that
- you did NOT pick become protected).
-
- ON/OFF Retains the information for a current Stencil, but allows you to
- toggle from active to inactive so that you can paint over
- protected colors. The keyboard equivalent is the ACCENT key
- below the ESC key.
-
- FREE ON/OFF will make a Stencil active or inactive but keeps the Stencil
- information in memory. FREE completely deletes a Stencil and
- releases the memory that it takes up.
-
- LOAD Brings up a standard Load requester to allow you to load a saved
- Stencil. Stencils are loaded as full screen overlays and protect
- the areas that were defined when they were originally created.
- In other words, the shape of the stencil is used rather than the
- colors that were originally defined for it.
-
-
- SAVE Allows you to save a Stencil just like you would a Brush or
- Picture. You can change the colors that make up a Stencil at any
- time since the shape rather than the color information of the
- Stencil is saved.
-
- SEE -> `Load Picture` for details on how to use the file requester.
- `Lock FG` for another Stencil method.
-
-
-
- ***********************************************************************
- LIGHTTABLE (Effect Menu)
- ***********************************************************************
-
-
- DeluxePaint IV's LightTable feature is an animation tool that simulates
- the device used by traditional cel animators. Cel animation is a procedure
- that involves drawing animation frames on transparent film. This allows the
- animator to overlay consecutive frames so that they can be used as
- reference for drawing additional frames.
-
- DPaint accomplishes this effect by allowing you to see up to two previous
- frames of animation from the current animation frame. You can continue
- painting on the current frame, without affecting the contents of the
- previous frames. This way you can use previous frames as reference frames
- to paint more frames. You can dim the Lightable and cause previous frames
- to become less distinct so that the display is not so confusing.
-
- Additionally, DPaint allows you to see the next frame in a sequence as
- well, so that you can draw in-between frames.
-
- The options available for the LightTable are:
-
- ON/OFF Toggles the LightTable effect on or off.
- (l)
-
- MERGE Combines the contents of all frames being currently displayed
- by the LightTable, into the current frame.
-
- DIM Lowers the intensity for all frames other than the current frame.
- (ALT l) This helps you distinguish between the images displayed by the
- LightTable.
-
- TWO BACK Displays the image on the frame that is two back; the frame
- previous to the previous frame, along with the current frame.
-
- PREVIOUS Displays the frame previous to the current frame, along with the
- current frame.
-
- NEXT Displays the image on the next frame, along with the current
- frame.
-
- SPARE Displays the image on the `Spare Page`, along with the current
- frame.
-
- NOTE: You can use any combination of TWO BACK, PREVIOUS, NEXT or SPARE
- to display the desired frames you need.
-
- You must turn LightTable off if you want to Delete or Clear
- multiple frames.
-
-
-
- ***********************************************************************
- BACKGROUND (Effect Menu)
- ***********************************************************************
-
-
- FIX Locks the current picture information into memory. When you Fix
- the Background, anything can be painted over it without changing
- it. Any work you do after fixing the Background can be erased by
- selecting Clr without affecting the Fixed picture. When the
- Background is Fixed, however, no colors that match the current
- Background color can be picked up. Locking the Background is
- memory intensive.
-
- FREE Unlocks the current Background, so that it can be altered and can
- be erased. All memory allocated to storing the Background
- information will be freed.
-
-
- LOCK FG This provides an additional way to define a `Stencil`. Normally
- a stencil is defined by color information. When you lock
- a color, you prevent it from being painted on no matter where it
- is on the page. Selecting Lock FG while using the Fix Background
- option will allow you to define a Stencil by area. When Lock FG
- is selected, all areas on the page that have been added since the
- Background was last fixed are defined as the Stencil. These
- areas can't be painted on regardless of the colors in them.
-
-
-
- ***********************************************************************
- ANTIALIAS (Effect Menu)
- ***********************************************************************
-
-
- Aliasing is the jaggedness that results when the computer displays diagonal
- or curved lines. The "stair-stepping", as it is also called, is more
- visible in lower resolutions. The AntiAlias effect tries to make the
- jaggedness less apparent. This is achieved by decreasing the contrast
- between an objects jagged edge and the background with intermediate shades
- of color. The AntiAliasing effect automatically places a gradient that
- blends an edge into the background. This effectively gives the illusion of
- a much smoother edge.
-
- There are two levels of AntiAliasing, Low and High. Increasing the level of
- AntiAliasing will provide smoother looking edges but can take more time
- when large areas are involved.
-
- Use the keyboard equivalent,
-
- ALT /
-
- to toggle between None, Low and High AntiAliasing; A lowercase a in the
- menu bar indicates that low AntiAliasing is activated, while an uppercase A
- indicates High AntiAliasing.
-
- Basically, you can use the AntiAliasing effect with most of the drawing
- tools and Built-In brushes including:
-
- Dotted,
- Continuous,
- Straight Line,
- Circle,
- Ellipse,
- Polygon,
-
- In addition, stamping down a custom brush with AntiAliasing on, will cause
- the edges of the brush to be smoothed.
-
- AntiAliasing also applies during use of the Move requester.
-
- ** However, in order for AntiAliasing to work during a move, you must
- call the Move requester and stamp down the brush's initial position
- while you are in `Perspective` mode.
-
- SEE ALSO -> `SMOOTH MODE`
-
- The major difference between using AntiAlias and Smooth Mode is that
- Smooth Mode tends to blur edges since the gradient effect is used
- between the edge and the background. AntiAlias creates a smoother and
- cleaner edge by concentrating the gradient between the jagged points
- of an edge.
-
-
-
- ***********************************************************************
- PROCESS (Effect Menu)
- ***********************************************************************
-
-
- The Process effect lets you perform image processing effects based on Tint,
- Hue or Value.
-
- Processing is turned on or off by selecting the ON/OFF menu item or by
- using the Keyboard equivalent toggle,
-
- ALT p
-
- One of the 3 processing methods currently selected will take affect during
- painting:
-
- Tint
-
- The screen colors are tinted with the brush color. This is useful
- for colorizing black and white images. Additionally, tinting
- colors using a gray shaded brush will convert the colors into
- shades of gray.
-
- Hue
- Like Tint, screen colors are tinted towards the brush color.
- However. Only colors are affected -- adjusting Hue on gray
- shades has no effect.
-
-
- Value
- Processes the screen colors' value towards the brush color to
- create shading effects. Painting with a light color will
- lighted screen colors whose value settings are lower than the
- brush's value setting. Conversely, painting with a dark color
- will darken screen colors whose value settings are higher than
- the brush's value setting.
-
-
-
- ***********************************************************************
- TRANSLUCENCY (Effect Menu)
- ***********************************************************************
-
-
- The Translucency effects lets you simulate light filtering. You can adjust
- translucency from 0%, no translucency, to 100%, completely transparent.
- This is done by adjusting a slider in the Translucency requester.
-
-
-
- ***********************************************************************
- PERSPECTIVE (Effect Menu)
- ***********************************************************************
-
-
- DO (Enter, on keypad) Activates Perspective mode. The current custom brush
- temporarily changes into a 4 square matrix that represents the
- boundaries of the brush. The matrix can be rotated in one of 3
- ways: Horizontally on the brush's X axis, Vertically on the Y
- axis, or on its Z axis (Spin). The amount of rotation on each of
- the Perspective axes is displayed in degrees on the right side of
- the Menubar. Once the matrix has achieved a desired position,
- Clicking the Left Mouse button will draw the current custom brush
- into the current perspective.
-
- PERSPECTIVE ROTATIONS The Numeric Keypad is used to control the
- rotation of the brush:.
-
- 7, 8 & 9 control rotation on the X-axis:
-
- 8 rotates the brush so that the top part moves away from you.
- 7 rotates the brush so that the top part moves towards you.
- 9 returns you to zero X-axis rotation.
-
- 4, 5 & 6 control rotation on the Y-axis:
-
- 5 rotates the brush so that the right side moves away from you.
- 4 rotates the brush so that the right side moves towards you.
- 6 returns you to zero Y-axis rotation.
-
- 1, 2 & 3 control rotation on the Z-axis:
-
- 1 rotates the brush in a clockwise direction.
- 2 rotates the brush counterclockwise.
- 3 returns the brush to zero Z-axis rotation.
-
- Rotation occurs at preset increments of degrees. To rotate around an
- axis in larger increments, Hold down the Shift key as you press an
- appropriate key on the Numeric Keypad. The rotation increment
- defaults to 90 degrees when you do this. To set the increment
- yourself, just call up the Gridding Requester while you are in
- Perspective Mode by clicking the Right Mouse Button on the Grid icon
- or by selecting SETTINGS from the Perspective sub-menu. Pressing 0 on
- the keypad resets all 3 axes to zero and fixes the Z-axis (discussed
- below) but retain the apparent distance settings. Pressing Shift
- along with Keypad 0 reverts all the Perspective settings to the
- default state as they were when the program was initially loaded.
-
- CLICKING ANY OF THE DRAWING TOOLS EXITS THE PERSPECTIVE MODE.
-
-
- FILLSCREEN (Keypad - ) Fills the entire screen with the current brush
- in its current Perspective orientation.
-
-
- RESET (Keypad 0 ) Resets the brush to its original state before rotation.
-
-
- CENTER (Keypad . ) Allows you to select the Center of Perspective.
-
-
- SETTINGS Displays the Perspective requester. Also displayable by selecting
- the Grid tool with the Right Mouse button while in Perspective
- mode. The following options are available:
-
-
- GRID Sets the dimensions for a grid in three dimensional space.
- When the Perspective requester is first opened, the numbers
- in these fields correspond to the dimensions of your brush
- (Z value = Y value).
-
-
- FROM BRUSH - Sets the X and Y grid values to correspond to the width
- and height of the brush, restoring the perspective grid
- settings to the same dimensions as your brush without
- affecting any other settings.
-
- ANGLE STEP - Sets the rotation increment used in conjunction with the
- Shift key when using the Numeric Keypad for perspective
- rotations. The default is 90 degrees.
-
-
- TYPE (OF ROTATION)
-
- SCREEN - Default mode that uses screen coordinates when rotating
- around the different axes. All measurements are angles of
- rotation from absolute zero.
-
- BRUSH - Rotates the brush relative to the current brush
- coordinate system.
-
- DISPLAY Using the Angle and Pos buttons you can choose whether the
- menu bar displays the angles of rotation or the position of
- the brush in 3- dimensional space.
-
- WITH COORDS IN THE PREFS MENU ON, ONLY 2-DIMENSIONAL COORDINATES ARE SHOWN.
- TURN COORDS OFF TO SEE 3D COORDINATES.
-
-
- FIXING AXES
-
-
- When Perspective is first started, the Z-axis is fixed and the brush cannot
- move through that axis. To change the currently fixed axis:
-
- Press SHIFT 9(on keypad) to fix the X-axis
- Press SHIFT 6(on keypad) to fix the Y-axis
- Press SHIFT 3(on keypad) to fix the Z-axis
-
- The ; and the ' keys move the brush plane forward or back along a fixed
- axis without affecting its current Perspective. Using the Shift key moves
- in larger increments.
-
- The CTRL key temporarily fixes the Y axis so that you can move the brush
- forward or backward in 3D space by moving the mouse forward or backward.
-
- SEE ALSO -> `ANTIALIAS`
-
-
-
- ***********************************************************************
- COORDS (Prefs Menu)
- ***********************************************************************
-
-
- Movement of the mouse is displayed as positions from the origin (the lower
- left corner of the screen - (0,0)). Pressing and holding down either mouse
- button will temporarily reset the origin as the current position of the
- cursor. As the mouse is then dragged, the coordinates will show the cursor
- position relative to its starting position. Using this information, you
- can create accurately sized and positioned objects.
-
- * The OriginUL option in the Prefs menu changes the origin location
- to the UPPER LEFT.
-
- TIP: If you are trying to accurately position an brush using the
- coordinates, and find that you cannot move the mouse precisely enough,
- use the keyboard to position the brush in increments. If you hold down
- either Amiga key to the left or right of the spacebar, you can use the
- cursor (arrow) keys to move the brush up and down or left and right.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- Coords
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- FAST FB (Prefs Menu)
- ***********************************************************************
-
-
- When working with large or complex brushes and using the shape tools, the
- response time as shapes are constantly drawn and redrawn can be
- inconvenient. The Fast FB option increases response time by using a
- one-pixel size brush when adjusting a shape on the screen, but reverts to
- the original brush when the final image is drawn.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- Fast FB
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- MULTICYCLE (Prefs Menu)
- ***********************************************************************
-
- The Cycle mode must be active in order for this option to take effect.
- With this option enabled, painting with a multicolored brush cycles any
- colors within the brush that are in a cycle range. In other words, the
- brush maintains all of its colors instead of becoming a single color.
-
- SEE ALSO -> `CYCLE MODE` `Palette`
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- MultiCyclEe
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- BE SQUARE (Prefs Menu)
- ***********************************************************************
-
-
- By nature, the Amiga's screen pixels are not perfectly square. Therefore
- squares and circles drawn with the shape tools may not look correct even
- though they may have the same number of pixels wide as there are high.
- This option compensates for the imperfect pixel ratio and creates shapes
- that are more visually square.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- Be Square
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- WORKBENCH (Prefs Menu)
- ***********************************************************************
-
-
- This toggles the Workbench screen on or off to save additional memory.
- When DeluxePaint is initially loaded it tries to close the Workbench screen
- to obtain the most amount of memory.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- Workbench
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- EXCLBRUSH (Prefs Menu)
- ***********************************************************************
-
-
- The Grid must be activated in order for this option to take effect.
-
- Creating a brush with this option and the Grid activated, a one- pixel
- border will be excluded on the right and bottom edges of your brush. This
- is useful when the brush you are using has a colored border and you want to
- create a pattern or perspective fill. Without Exclbrush active, the
- pattern border will not be uniform.
-
- SEE ALSO -> `GRID TOOL`
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- ExclBrush
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- AUTOTRANSP (Prefs Menu)
- ***********************************************************************
-
-
- Determines the transparent colors of a custom brush by checking if the four
- corners of the brush contain the same color. If so, that color becomes the
- transparent color. Otherwise the current background color remains the
- transparent color.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- AutoTransp
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- NO ICONS (Prefs Menu)
- ***********************************************************************
-
-
- Disables the creation of icons when files are saved.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- No Icons
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- AUTOGRID (Prefs Menu)
- ***********************************************************************
-
-
- Automatically resizes the perspective grid to match the custom brush when a
- custom brush is first loaded or created.
-
- This option functions the same as if you had clicked the From Brush option
- in the Perspective requester. Normally, the perspective grid is not
- automatically resized.
-
- This option only affects the perspective grid, not the standard grid.
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- AutoGrid
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
- ***********************************************************************
- ORIGINUL (Prefs Menu)
- ***********************************************************************
-
-
- The OriginUL option in the Prefs menu changes the origin location
- displayed by the `Coords` option, to the UPPER LEFT corner. All coordinate
- values will then be relative to that origin location.
-
- SEE -> `COORDS`
-
- NOTE: You can have DPaint automatically load with this option selected by
- entering
-
- OriginUL
-
- exactly as it appears in the Prefs menu, into the Tool Types area
- of DPaint's program icon.
-
- Please consult your AmigaDOS manual or "The Buddy System for AmigaDOS"
- for details on changing Tool Types.
-
-
-
-
-
-
- ***********************************************************************
- ***********************************************************************
-
- PART II : THE TOOLS
-
- ***********************************************************************
- ***********************************************************************
-
-
-
- ***********************************************************************
- AIRBRUSH TOOL (Toolbox)
- ***********************************************************************
-
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- Selecting the Airbrush with the Right Mouse Button allows you to change the
- size of the area covered by the Airbrush's "spray".
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
-
-
- ***********************************************************************
- BRUSH TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = b Pick Up a New brush (pressing b twice lets you
- pick up a polygonal brush
- SHIFT B Previous brush
-
- REMEMBER: b for "brush"
-
-
- Creates a custom brush from any image currently on the page or recalls the
- last custom brush.
-
- Custom brushes can either be created by "cutting out" rectangular or
- polygonal areas of the page. Selecting the Brush Selector icon once
- activates the rectangular brush selector. Selecting the icon twice
- or pressing b twice, activates the polygonal brush selector.
-
- When the Left Mouse button is used with this tool, the selected area is
- copied and becomes a custom brush. Using the Right Mouse button cuts the
- area from the page and replaces the area with the current background color.
- During either of these actions, any colors within the custom brush that
- match the current background become transparent. Additionally, with
- AutoTransp from the Prefs menu activated, if all corners of the brush are
- the same color, that color becomes transparent even it isn't the current
- background color (see AutoTransp lesson).
-
- Pressing the Shift key while creating a brush will constrain (limit) the
- brush to a square shape ( height = width ).
-
-
-
- ***********************************************************************
- CIRCLE TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = c Unfilled circle
- SHIFT C Filled circle
- SHIFT I C Outlined Filled circle
-
- REMEMBER: c for "circle"
-
-
- Paints an Unfilled or Filled circular shape using the current brush.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The upper left half of the Circle's icon selects the Unfilled option which
- only draws a circular outline using the current brush and the current
- settings of the Spacing requester (which is displayed by clicking in this
- area with the Right Mouse button; see Line lesson). The bottom right half
- selects the Filled option which uses the current settings of the Fill Type
- requester ( which is displayed by clicking in this area with the Right
- Mouse button; see Fill lesson).
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- Pressing the CTRL key while painting with this tool will leave "traces".
-
- Pressing "i" while selecting the Filled Circle tool -- or pressing SHIFT,
- followed by i, followed by c -- allows you to create filled circle shapes
- that become outlined using the settings of the Spacing requester.
-
- SEE -> `Line` tool for details on the Spacing requester
-
-
-
- ***********************************************************************
- CLEAR TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = SHIFT K for "Klear"
-
- Clears the screen or series of screens to the current background color.
-
-
-
- ***********************************************************************
- COLOR TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = p displays Color MIXER requester
- SHIFT P displays Color ARRANGE requester
-
- The Foreground/Background Color indicator displays:
-
- The current foreground color as the color of the inner box.
-
- The current background color as the color surrounding the box.
-
- Clicking on the icon of the Foreground/Background indicator will display
- the Color Mixer requester.
-
- SEE -> `Palette`
-
- Continuous Tool (Toolbox)
-
- KEYBOARD = d Continuous freehand line
- SHIFT D Filled freehand shape
- SHIFT I D Outlined Filled freehand shape
-
- REMEMBER: d for "draw"
-
-
- Paints a continuous line using the current brush or creates a filled shape.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The Continuous Freehand tool uses the current brush shape to draw a
- continuous, non-spaced line. The Filled Freehand tool creates filled
- shapes based on the current settings of the Fill Type requester. The Fill
- requester displayed by using the Right Mouse button to click on the Filled
- Freehand tool.
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- Pressing "i" while selecting the Filled freehand tool (or pressing SHIFT,
- followed by i, followed by d) allows you to create filled freehand shapes
- that become outlined with the current custom brush.
-
-
-
- ***********************************************************************
- CURVE TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = q for "qurve"
-
-
- Paints an arc between two points.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- Selecting the Curve tool with the Right Mouse Button displays the Spacing
- requester which allows you to specify how the current brush is painted
- along the described line. The Spacing requester is described in the Line
- tool lesson.
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- If you hold down the CTRL key, "traces" will be left as you paint.
-
-
-
- ***********************************************************************
- DOTTED TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = s for "sketch"
-
-
- Paints with the current brush shape in a series spaced positions depending
- on mouse speed.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- This tool paints the current brush shape at spaced positions. The space
- between these positions increases as you drag the mouse faster.
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
-
-
- ***********************************************************************
- ELLIPSE TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = e Unfilled ellipse,
- SHIFT E Filled ellipse,
- SHIFT I E Outlined Filled ellipse
-
- REMEMBER: e for "ellipse"
-
-
- Paints an Unfilled or Filled oval shape using the current brush.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The upper left half of the Ellipse's icon selects the Unfilled option which
- only draws an oval outline using the current brush and the current settings
- of the Spacing requester (which is displayed by clicking in this area with
- the Right Mouse button; see Line lesson). The bottom right half selects
- the Filled option which uses the current settings of the Fill Type
- requester ( which is displayed by clicking in this area with the Right
- Mouse button; see Fill lesson).
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- Pressing the CTRL key while painting with this tool will leave "traces".
-
-
- Pressing "i" while selecting the Filled Ellipse tool -- or pressing SHIFT,
- followed by i, followed by e -- allows you to create filled ellipse shapes
- that become outlined using the settings of the Spacing requester.
-
- SEE -> `Line` tool for details on the Spacing requester
-
-
-
- ***********************************************************************
- FILL TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = f Fill tool
- SHIFT F Displays Fill Type requester
-
- REMEMBER: f for "fill"
-
-
- The Fill tool is selected by clicking the Left Mouse button over its icon.
- When selected, the cursor becomes the shape of a paint can with a spout.
-
- Selecting the Fill tool with the Right Mouse button displays the Fill Type
- requester:
-
-
- SOLID: fills with a single color Using the Left button fills with the
- current foreground color, while the Right button fills with the
- current background color.
-
- TINT: tints an area with the current fill color by replacing the
- Saturation and Hue levels of the screen pixels with those of the
- current fill color but does not change the Value of the pixels (see
- Palette lesson). During this operation, the RGB values for the new
- tint color are calculated and the color in the current palette which
- most closely matches this color is used. Therefore, the Tint effect
- is very dependant on the available palette colors.
-
- BRUSH: Sizes the current custom brush to fill in the selected area.
-
- WRAP: Distorts the current custom brush to fill the shape of the selected
- area to give the illusion of wrapping around a 3D solid.
-
- PERSPECTIVE: fills with a pattern of the current brush using the current
- Perspective settings (see Perspective lesson).
-
- HBRITE: If available on your system, this option will fill using the
- HBrite painting mode (see HBrite mode lesson).
-
- PATTERN: fills with a pattern created from the current brush using the
- From Brush function.
-
- GRADIENT FILLS: fills with a color spread from the cycle range of the
- current foreground color according to the following methods:
-
-
-
- HORIZONTAL - gradient is evenly distributed from left to right.
-
- VERTICAL - gradient is evenly distributed from top to bottom.
-
- HORIZONTAL SHAPE - gradient is evenly distributed from left to right
- but adjusted on each line to follow the contours of the current
- shape being filled.
-
- Directional Gradients:
-
- LINEAR FILLS
-
- LINE (Linear) - can be set to any angle or direction; a line setting
- tool lets you adjust the direction and angle.
-
- SHAP (Shaped) - another linear type gradient that can be set to any
- angle or direction. Additionally the contours of the current
- shape are taken into account.
-
- RADIAL FILLS
-
- CIR (Circular) - gradient is created using concentric bands of color.
- a line tool lets you adjust the center point of the gradient.
-
- CON (Contour) - a circular type gradient that follows the contours
- of the current shape.
-
- HI (Highlight) - creates a gradient that simulates highlighting.
- You define where the "hotspot" is positioned.
-
-
- THE DIRECTION OF THE GRADIENT IS SPECIFIED BY THE DIRECTION OF THE COLOR
- RANGE IN THE RANGE REQUESTER. Also, ALT r reverses the direction of the
- current color range.
-
- DITHER: adjusts the degree of color mixing used in gradient fills.
- The default dithering type, with the Random box unchecked, is
- Ordered Dithering. This uses an orderly arrangement of dots
- to blend gradient bands.
-
- RANDOM - when you click on the random box, a check mark appears to
- indicate that it is activated. The dithering slider will
- then become active - allowing you to adjust the mixing or
- coarseness of the gradient.
-
- REMEMBER: the dithering slider is only active in RANDOM dithering
- mode.
-
- H-B: If HalfBrite mode is available on your system, this option enables or
- disables the use of Extra Halfbrite colors within the gradient.
-
- Holding down "i" while using the Fill tool fills outward using areas with
- the current background color as boundaries.
-
- In Animations, Animfill can be activated by holding down the Alt key while
- filling. The same area over all the existing frames will be filled.
-
-
-
- ***********************************************************************
- GRID TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = g Toggles Grid on/off
- SHIFT G Activates grid and uses the brush handle as
- a grid point
-
- REMEMBER: g for "grid"
-
-
- Constrains the actions of the following tools to points on an adjustable
- grid:
-
- Dotted Freehand
- Straight Line
- Rectangle
- Circle
- Ellipse
- Brush Selector
- Text
-
- Pressing shift-G while using a brush will activate the grid and use the
- current brush handle position as a grid point.
-
- Selecting the Grid icon with the Right Mouse button displays the Gridding
- requester which allows you to adjust the dimensions of the grid by either
- numeric value or manual positioning.
-
-
- If Perspective mode is active, selecting the Grid icon with the Right Mouse
- button will display the Perspective settings requester (See Perspective
- lesson).
-
-
-
- ***********************************************************************
- LINE TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = v for "vector"
- SHIFT V displays the Spacing requester
-
- Paints a straight line between two points.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The current brush shape used to draw a straight line.
-
- Selecting the Straight Line tool with the Right Mouse Button displays the
- Spacing requester which allows you to specify how the current brush is
- painted along the described line:
-
-
- N TOTAL: defines the total number of times the current brush will be
- painted along the line.
-
- EVERY NTH DOT: defines the number of pixels placed between each occurrence
- of the brush along the line.
-
- AIRBRUSH: uses the airbrush tool to draw the current brush along the
- described line. You can specify the "density" of of the airbrush's
- spray by changing this setting.
-
- CONTINUOUS: paints with no spacing and is the default setting.
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- If you hold down the CTRL key, "traces" will be left as you paint.
-
-
-
- ***********************************************************************
- MAGNIFY TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = m for "magnify"
-
-
- Displays a magnified view of a selected screen area.
-
- When activated, the screen display is split into two parts. The left
- portion displays the normal view of the selected area and the right portion
- displays the magnified view. The magnification area can be moved by using
- the the arrow keys on the keyboard.
-
- Additionally, the 'n' key centers the area under the cursor.
-
- SEE ALSO -> `ZOOM`
-
-
-
- ***********************************************************************
- PALETTE TOOL (Toolbox)
- ***********************************************************************
-
-
- Clicking on a color in the color selector with the left button selects the
- current foreground color used when painting with the left button. clicking
- with the right button selects the background color used when painting with
- the right button.
-
- The [ and ] keys cycles through the foreground colors. Holding either SHIFT
- key will cycles through the background colors. Holding either ALT key
- while pressing the [ or ] keys, cycles through the available Ranges.
-
- Pressing the comma key ',' allows you to select colors directly from the
- screen. The pointer changes to an eyedropper. Just click the tip of the
- eyedropper image on the color you want selected. You may need to use the
- `Magnify Tool` to get to a small color area.
-
-
-
- ***********************************************************************
- POLIGON TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = w Unfilled polygon
- SHIFT W Filled polygon
- SHIFT I W Outlined Filled polygon
-
-
- Paints an Unfilled or Filled polygon shape using the current brush.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The upper left half of the Polygon's icon selects the Unfilled option which
- only draws an outlined polygon using the current brush and the current
- settings of the Spacing requester (which is displayed by clicking in this
- area with the Right Mouse button; see Line lesson). The bottom right half
- selects the Filled option which uses the current settings of the Fill Type
- requester (which is displayed by clicking in this area with the Right Mouse
- button; see Fill lesson).
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- Pressing the CTRL key while painting with this tool will leave "traces".
-
- Pressing "i" while selecting the Filled Polygon tool -- or pressing SHIFT,
- followed by i, followed by w -- allows you to create filled polygon shapes
- that become outlined using the settings of the Spacing requester.
-
- SEE -> `Line` tool for details on the Spacing requester
-
-
-
- ***********************************************************************
- RECTANGLE TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = r Unfilled rectangle
- SHIFT R Filled rectangle
- SHIFT I R Outlined Filled rectangle
-
- REMEMBER: r for "rectangle"
-
- Paints an Unfilled or Filled rectangular shape using the current brush.
-
- Using the Left Mouse Button paints with the current foreground color. The
- Right Mouse Button paints with the current background color.
-
- The upper left half of the Rectangle's icon selects the Unfilled option
- which only draws a rectangular outline using the current brush and the
- current settings of the Spacing requester (which is displayed by clicking
- in this area with the Right Mouse button; see Line lesson). The bottom
- right half selects the Filled option which uses the current settings of the
- Fill Type requester ( which is displayed by clicking in this area with the
- Right Mouse button; see Fill lesson).
-
- If you hold down the SHIFT key while painting with this tool, movement will
- be constrained (locked) horizontally or vertically, depending on the
- direction the mouse is moved after initially pressing SHIFT.
-
- Pressing the CTRL key while painting with this tool will leave "traces".
-
- Pressing "i" while selecting the Rectangle tool -- or pressing SHIFT,
- followed by i, followed by r -- allows you to create filled rectangle
- shapes that become outlined using the settings of the Spacing requester.
-
- SEE -> `Line` tool for details on the Spacing requester
-
-
-
- ***********************************************************************
- SYMMETRY TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = /
-
- Creates symmetrical patterns around a central point or based on a tiling
- scheme.
-
- The Symmetry tool works with all painting tools except the Text and Brush
- selector.
-
- To set Symmetry parameters, you must click on the Symmetry tool's icon with
- the Right Mouse button. This will display the Symmetry requester.
-
-
- Two types of Symmetry can be achieved:
-
- POINT: creates symmetrical patterns around a central point. The number of
- symmetry points and placement of the central point are specified using
- the Order and Place options. Two types of Point symmetry exist:
-
- MIRROR: mirror image duplication of each point.
-
- CYCLIC: direct duplication at each point.
-
- TILE: creates symmetrical tile patterns with adjustable height and widths.
-
-
-
- ***********************************************************************
- TEXT TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = t Activates text mode
- SHIFT T Displays Choose Font requester
-
- REMEMBER: t for "text"
-
-
- Allows you to place text onto the screen and to select font types and
- styles.
-
- Selecting the text tool using the Left Mouse button allows you to place
- text onto the screen using the current foreground color in the current
- type, size, and style, as currently selected in the Choose Font requester.
-
-
- Using the Right Mouse button displays the Choose Font requester which
- allows you to select the current type, size and style for text.
-
-
-
- ***********************************************************************
- UNDO TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = u for "undo"
-
- Reverses the last painting action provided there has been no intervening
- mouse click.
-
-
-
- ***********************************************************************
- ZOOM TOOL (Toolbox)
- ***********************************************************************
-
-
- KEYBOARD = < zoom out
- > zoom in
-
- See `Magnify Tool` for a related demonstration.
-
- Adjusts the degree of magnification when using the Magnify tool.
-
- The Magnify tool must be activated in order for Zoom to take effect.
- Clicking the Zoom tool with the Left Mouse button zooms into the
- magnification area (enlarges) while the Right Mouse button zooms out from
- the magnification area (shrinks).
-
-
-
- ***********************************************************************
- BUILT-IN BRUSHES (Toolbox)
- ***********************************************************************
-
-
- DeluxePaint has 10 Built-in brushes.
-
- 4 - Round brushes
- 4 - Square brushes
- 2 - Made of separate pixels
-
-
- The left mouse button is used to select the built-in brush that you want to
- use. When you click on a built-in brush using the right button, you can
- size the brush with the mouse.
-
-
-
-
-
- ***********************************************************************
- ***********************************************************************
-
- PART III : THE KEYBOARD
-
- ***********************************************************************
- ***********************************************************************
-
-
-
-
-
- ***********************************************************************
- KEYBOARD-EQUIVALENTS
- ***********************************************************************
-
- -LEARN AND USE THE KEYBOARD EQUIVALENTS!
-
- The most effective method of working in DeluxePaint IV is using a
- combination of the mouse and keyboard. This alone will increase efficiency
- by reducing even the most complex manipulations to just a few mouse clicks
- and keystrokes.
-
- * Most of the keyboard equivalents can be used while a mouse button is
- held down.
-
- TOOLBOX EQUIVALENTS
-
- b Brush selector
- SHIFT B Restore custom brush / Cycles between available brushes
- c Unfilled circle
- SHIFT C Filled circle
- SHIFT I C Outline Filled circle
- d Continuous freehand
- SHIFT D Filled freehand
- SHIFT I D Outlined Filled freehand
- e Unfilled ellipse
- SHIFT E Filled ellipse
- SHIFT I E Outlined Filled ellipse
- f Fill
- SHIFT F Fill requester
- g Toggle grid on/off
- SHIFT G Use handle as grid point
- SHIFT K Clear screen (CLR)
- m Toggle magnify on/off
- p Color Mixer requester (Palette Controls)
- SHIFT P Color Arrange requester
- q Curve
- r Unfilled rectangle
- SHIFT R Filled rectangle
- SHIFT I R Outlined Filled rectangle
- s Dotted freehand
- t Text
- SHIFT T Choose Font requester
- u Undo
- v Straight line
- SHIFT V Line Spacing Requester
- w Unfilled polygon
- SHIFT W Filled polygon
- SHIFT I W Outlined Filled polygon
- > Increase magnification
- < Decrease magnification
- , Pick color from screen
- . 1 pixel brush/dotted line
- [ Lower foreground color
- ] Higher foreground color
- { (SHIFT [) Lower background color
- } (SHIFT ]) Higher background color
- / Toggle symmetry on/off
-
-
- BRUSH FUNCTIONS
-
- F1 Matte
- F2 Color
- F3 Replc
- F4 Smear
- F5 Shade
- F6 Blend
- F7 Cycle
- F8 Smooth
- - Decrease brush size
- = (+) Increase brush size
- SHIFT Z Stretch
- h Halve
- SHIFT H Double
- x Flip horizontally
- y Flip vertically
- z Rotate 90 degrees
- SHIFT X Double horizontal size
- SHIFT Y Double vertical size
- ALT b Swap between current and alternate brush
- ALT m Metamorph alternate brush to current brush
- ALT n Copy current brush to alternate brush
- ALT s Center brush handle
- ALT x Horizontal brush handle
- ALT y Vertical brush handle
- ALT z Place brush handle
-
-
- PERSPECTIVE
-
- -NUMERIC KEYPAD-
-
- ENTER Enter perspective mode
- 7 -1 degree X rotation
- 8 +1 degree X rotation
- 9 Reset X rotation to 0
- 4 -1 degree Y rotation
- 5 +1 degree Y rotation
- 6 Reset Y rotation to 0
- 1 -1 degree Z rotation
- 2 +1 degree Z rotation
- 3 Reset Z rotation to 0
- 0 Reset ALL rotation to 0
- - Perspective fill
- . Set Perspective center
-
-
- -NUMERIC KEYPAD & SHIFT-
-
- 7 & 8 X rotation by value in Angle Step (Perspective Settings)
- 4 & 5 Y rotation by value in Angle Step (Perspective Settings)
- 1 & 2 Z rotation by value in Angle Step (Perspective Settings)
- 9 Fix X axis
- 6 Fix Y axis
- 3 Fix Z axis
-
- -REGULAR KEYS-
-
- ; & ' Move along fixed axis (use SHIFT for greater increment)
- < & > Move observer view
- CTRL Temporarily fix Y axis
- \ Angle/position display
-
- ANIMATION
-
- 1 Go to previous frame
- SHIFT 1 Go to first frame
- 2 Go to next frame
- SHIFT 2 Go to last frame
- 3 Go to frame requester
- SHIFT 3 Go to frame number last specified in Go to requester
- 4 Play continuously forward
- SHIFT 4 Play continuously reverse
- 5 Play once forward
- SHIFT 5 Play once in reverse
- 6 Play in ping-pong mode
- 7 Previous animbrush cel
- SHIFT 7 First animbrush cel
- 8 Next animbrush cel
- SHIFT 8 Last animbrush cel
- SPACE Stop playing animation
- r Reverse animation
- ALT a Animation Control Panel
- l (lowercase L) Toggle LightTable effect on/off
- ALT l Toggle LightTable dimming on/off
- CTRL 1 Toggle LightTable
- CTRL 2 Toggle LightTable Previous
- CTRL 3 Toggle LightTable Next
- CTRL 4 Toggle LightTable Spare
- ALT = Adds 1 frame
-
- -Holding CTRL while clicking on the + in the Animation Control Panel,
- displays ADD requester; you can specify a number of frames to add
- -Holding CTRL while clicking on the - in the Animation Control Panel,
- displays the DELETE requester; you can specify any number or range
- of frames to delete
- -Holding CTRL while clicking on the ->O in the Animation Control Panel,
- displays the Go to frame requester
- -Holding Left Alt while painting activates animpainting mode
- -Left Cursor SLOWS down animation
- -Right Cursor SPEEDS up animation
-
- OTHER FUNCTIONS
-
- ? Display About/memory
- DEL Toggle cursor on/off
- F9 Toggle menu bar on/off
- F10 Toggle toolbox & menubar
- SHIFT F10 Remove all requesters, toolbox & menubar
- HELP Selects Freehand tool & single pixel brush.
- n Center display over cursor
- CTRL a Display memory
- TAB Toggle cycling
- SHIFT-S Show oversized page
-
- ALT t Toggle Translucency on/off
- ALT p Toggle Process mode on/off
- ALT / Cycle through AntiAliasing levels (None, Low, High)
-
- ~ Make stencil requester
- ACCENT (below ESC) Toggle stencil on/off
- CTRL r Range requester
-
- CTRL s Toggle for Stencil Paint mode
- - when entered the first time, menubar displays
- "s", Stencil Paint activated
- - entering again, menubar displays "S", indicating
- Stencil is now in use.
-
- ALT [ Previous Available Color Range
- ALT ] Next Available Color Range
- ALT r Reverses direction of current Color Range
-
- a Repeat last MENU selection
-
-
- ***********************************************************************
- FINIHED IN DEZEMBER 1992 BY AlienX/Agnøstic Frønt
- ***********************************************************************!!!
-
-